/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2021, Blender Foundation. */ #pragma once #include "BLI_vector.hh" #include "COM_Enums.h" #include "COM_ExecutionModel.h" #ifdef WITH_CXX_GUARDEDALLOC # include "MEM_guardedalloc.h" #endif namespace blender::compositor { /* Forward declarations. */ class CompositorContext; class ExecutionSystem; class MemoryBuffer; class NodeOperation; class SharedOperationBuffers; /** * Fully renders operations in order from inputs to outputs. */ class FullFrameExecutionModel : public ExecutionModel { private: /** * Contains operations active buffers data. Buffers will be disposed once reader operations are * finished. */ SharedOperationBuffers &active_buffers_; /** * Number of operations finished. */ int num_operations_finished_; /** * Order of priorities for output operations execution. */ Vector priorities_; public: FullFrameExecutionModel(CompositorContext &context, SharedOperationBuffers &shared_buffers, Span operations); void execute(ExecutionSystem &exec_system) override; private: void determine_areas_to_render_and_reads(); void render_operations(); void render_output_dependencies(NodeOperation *output_op); Vector get_input_buffers(NodeOperation *op, const int output_x, const int output_y); MemoryBuffer *create_operation_buffer(NodeOperation *op, const int output_x, const int output_y); void render_operation(NodeOperation *op); void operation_finished(NodeOperation *operation); void get_output_render_area(NodeOperation *output_op, rcti &r_area); void determine_areas_to_render(NodeOperation *output_op, const rcti &output_area); void determine_reads(NodeOperation *output_op); void update_progress_bar(); #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("COM:FullFrameExecutionModel") #endif }; } // namespace blender::compositor