/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ class MemoryBuffer; #ifndef _COM_MemoryBuffer_h_ #define _COM_MemoryBuffer_h_ #include "COM_ExecutionGroup.h" #include "COM_MemoryProxy.h" extern "C" { #include "BLI_math.h" #include "BLI_rect.h" } /** * @brief state of a memory buffer * @ingroup Memory */ typedef enum MemoryBufferState { /** @brief memory has been allocated on creator device and CPU machine, but kernel has not been executed */ COM_MB_ALLOCATED = 1, /** @brief memory is available for use, content has been created */ COM_MB_AVAILABLE = 2, /** @brief chunk is consolidated from other chunks. special state.*/ COM_MB_TEMPORARILY = 6 } MemoryBufferState; class MemoryProxy; /** * @brief a MemoryBuffer contains access to the data of a chunk */ class MemoryBuffer { private: /** * @brief proxy of the memory (same for all chunks in the same buffer) */ MemoryProxy *m_memoryProxy; /** * @brief the type of buffer COM_DT_VALUE, COM_DT_VECTOR, COM_DT_COLOR */ DataType m_datatype; /** * @brief region of this buffer inside relative to the MemoryProxy */ rcti m_rect; /** * brief refers to the chunknumber within the executiongroup where related to the MemoryProxy * @see memoryProxy */ unsigned int m_chunkNumber; /** * @brief width of the chunk */ unsigned int m_chunkWidth; /** * @brief state of the buffer */ MemoryBufferState m_state; /** * @brief the actual float buffer/data */ float *m_buffer; public: /** * @brief construct new MemoryBuffer for a chunk */ MemoryBuffer(MemoryProxy *memoryProxy, unsigned int chunkNumber, rcti *rect); /** * @brief construct new temporarily MemoryBuffer for an area */ MemoryBuffer(MemoryProxy *memoryProxy, rcti *rect); /** * @brief destructor */ ~MemoryBuffer(); /** * @brief read the ChunkNumber of this MemoryBuffer */ unsigned int getChunkNumber() { return this->m_chunkNumber; } /** * @brief get the data of this MemoryBuffer * @note buffer should already be available in memory */ float *getBuffer() { return this->m_buffer; } /** * @brief after execution the state will be set to available by calling this method */ void setCreatedState() { this->m_state = COM_MB_AVAILABLE; } inline void read(float result[4], int x, int y) { if (x >= this->m_rect.xmin && x < this->m_rect.xmax && y >= this->m_rect.ymin && y < this->m_rect.ymax) { const int dx = x - this->m_rect.xmin; const int dy = y - this->m_rect.ymin; const int offset = (this->m_chunkWidth * dy + dx) * COM_NUMBER_OF_CHANNELS; copy_v4_v4(result, &this->m_buffer[offset]); } else { zero_v4(result); } } inline void readNoCheck(float result[4], int x, int y) { const int dx = x - this->m_rect.xmin; const int dy = y - this->m_rect.ymin; const int offset = (this->m_chunkWidth * dy + dx) * COM_NUMBER_OF_CHANNELS; BLI_assert(offset >= 0); BLI_assert(offset < this->determineBufferSize() * COM_NUMBER_OF_CHANNELS); BLI_assert(x >= this->m_rect.xmin && x < this->m_rect.xmax && y >= this->m_rect.ymin && y < this->m_rect.ymax); #if 0 /* always true */ BLI_assert((int)(MEM_allocN_len(this->m_buffer) / sizeof(*this->m_buffer)) == (int)(this->determineBufferSize() * COM_NUMBER_OF_CHANNELS)); #endif copy_v4_v4(result, &this->m_buffer[offset]); } void writePixel(int x, int y, const float color[4]); void addPixel(int x, int y, const float color[4]); inline void readCubic(float result[4], float x, float y) { int x1 = floor(x); int x2 = x1 + 1; int y1 = floor(y); int y2 = y1 + 1; float valuex = x - x1; float valuey = y - y1; float mvaluex = 1.0f - valuex; float mvaluey = 1.0f - valuey; float color1[4]; float color2[4]; float color3[4]; float color4[4]; read(color1, x1, y1); read(color2, x1, y2); read(color3, x2, y1); read(color4, x2, y2); color1[0] = color1[0] * mvaluey + color2[0] * valuey; color1[1] = color1[1] * mvaluey + color2[1] * valuey; color1[2] = color1[2] * mvaluey + color2[2] * valuey; color1[3] = color1[3] * mvaluey + color2[3] * valuey; color3[0] = color3[0] * mvaluey + color4[0] * valuey; color3[1] = color3[1] * mvaluey + color4[1] * valuey; color3[2] = color3[2] * mvaluey + color4[2] * valuey; color3[3] = color3[3] * mvaluey + color4[3] * valuey; result[0] = color1[0] * mvaluex + color3[0] * valuex; result[1] = color1[1] * mvaluex + color3[1] * valuex; result[2] = color1[2] * mvaluex + color3[2] * valuex; result[3] = color1[3] * mvaluex + color3[3] * valuex; } void readEWA(float result[4], float fx, float fy, float dx, float dy, PixelSampler sampler); /** * @brief is this MemoryBuffer a temporarily buffer (based on an area, not on a chunk) */ inline const bool isTemporarily() const { return this->m_state == COM_MB_TEMPORARILY; } /** * @brief add the content from otherBuffer to this MemoryBuffer * @param otherBuffer source buffer * * @note take care when running this on a new buffer since it wont fill in * uninitialized values in areas where the buffers don't overlap. */ void copyContentFrom(MemoryBuffer *otherBuffer); /** * @brief get the rect of this MemoryBuffer */ rcti *getRect() { return &this->m_rect; } /** * @brief get the width of this MemoryBuffer */ int getWidth() const; /** * @brief get the height of this MemoryBuffer */ int getHeight() const; /** * @brief clear the buffer. Make all pixels black transparent. */ void clear(); MemoryBuffer *duplicate(); float *convertToValueBuffer(); float getMaximumValue(); float getMaximumValue(rcti *rect); private: unsigned int determineBufferSize(); #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("COM:MemoryBuffer") #endif }; #endif