/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ class MemoryBuffer; #ifndef _COM_MemoryBuffer_h_ #define _COM_MemoryBuffer_h_ #include "COM_ExecutionGroup.h" #include "BLI_rect.h" #include "COM_MemoryProxy.h" extern "C" { #include "BLI_threads.h" } #include /** * @brief state of a memory buffer * @ingroup Memory */ typedef enum MemoryBufferState { /** @brief memory has been allocated on creator device and CPU machine, but kernel has not been executed */ COM_MB_ALLOCATED = 1, /** @brief memory is available for use, content has been created */ COM_MB_AVAILABLE = 2, /** @brief chunk is consolidated from other chunks. special state.*/ COM_MB_TEMPORARILY = 6 } MemoryBufferState; class MemoryProxy; /** * @brief a MemoryBuffer contains access to the data of a chunk */ class MemoryBuffer { private: /** * @brief proxy of the memory (same for all chunks in the same buffer) */ MemoryProxy * memoryProxy; /** * @brief the type of buffer COM_DT_VALUE, COM_DT_VECTOR, COM_DT_COLOR */ DataType datatype; /** * @brief region of this buffer inside reative to the MemoryProxy */ rcti rect; /** * brief refers to the chunknumber within the executiongroup where related to the MemoryProxy * @see memoryProxy */ unsigned int chunkNumber; /** * @brief width of the chunk */ unsigned int chunkWidth; /** * @brief state of the buffer */ MemoryBufferState state; /** * @brief the actual float buffer/data */ float *buffer; public: /** * @brief construct new MemoryBuffer for a chunk */ MemoryBuffer(MemoryProxy *memoryProxy, unsigned int chunkNumber, rcti *rect); /** * @brief construct new temporarily MemoryBuffer for an area */ MemoryBuffer(MemoryProxy *memoryProxy, rcti *rect); /** * @brief destructor */ ~MemoryBuffer(); /** * @brief read the ChunkNumber of this MemoryBuffer */ unsigned int getChunkNumber() {return this->chunkNumber;} /** * @brief get the data of this MemoryBuffer * @note buffer should already be available in memory */ float *getBuffer() {return this->buffer;} /** * @brief after execution the state will be set to available by calling this method */ void setCreatedState() { this->state = COM_MB_AVAILABLE; } void read(float *result, int x, int y); void writePixel(int x, int y, float color[4]); void readCubic(float *result, float x, float y); void readEWA(float *result, float fx, float fy, float dx, float dy); /** * @brief is this MemoryBuffer a temporarily buffer (based on an area, not on a chunk) */ inline const bool isTemporarily() const {return this->state == COM_MB_TEMPORARILY;} /** * @brief add the content from otherBuffer to this MemoryBuffer * @param otherBuffer source buffer */ void copyContentFrom(MemoryBuffer *otherBuffer); /** * @brief get the rect of this MemoryBuffer */ rcti *getRect() {return &this->rect;} /** * @brief get the width of this MemoryBuffer */ int getWidth() const; /** * @brief get the height of this MemoryBuffer */ int getHeight() const; /** * @brief clear the buffer. Make all pixels black transparant. */ void clear(); MemoryBuffer *duplicate(); float *convertToValueBuffer(); private: unsigned int determineBufferSize(); }; #endif