/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_MemoryManagerState.h" MemoryManagerState::MemoryManagerState(MemoryProxy *memoryProxy) { this->memoryProxy = memoryProxy; this->currentSize = 0; this->chunkBuffers = NULL; BLI_mutex_init(&this->mutex); } MemoryProxy * MemoryManagerState::getMemoryProxy() { return this->memoryProxy; } MemoryManagerState::~MemoryManagerState() { this->memoryProxy = NULL; unsigned int index; for (index = 0 ; index < this->currentSize; index ++){ MemoryBuffer* buffer = this->chunkBuffers[index]; if (buffer) { delete buffer; } } delete this->chunkBuffers; BLI_mutex_end(&this->mutex); } void MemoryManagerState::addMemoryBuffer(MemoryBuffer *buffer) { BLI_mutex_lock(&this->mutex); unsigned int chunkNumber = buffer->getChunkNumber(); unsigned int index; while (this->currentSize <= chunkNumber) { unsigned int newSize = this->currentSize + 1000; MemoryBuffer** newbuffer = new MemoryBuffer*[newSize]; MemoryBuffer** oldbuffer = this->chunkBuffers; for (index = 0 ; index < this->currentSize ; index++) { newbuffer[index] = oldbuffer[index]; } for (index = currentSize ; index < newSize; index++) { newbuffer[index] = NULL; } this->chunkBuffers = newbuffer; this->currentSize = newSize; if (oldbuffer) delete oldbuffer; } if (this->chunkBuffers[chunkNumber] == NULL) { this->chunkBuffers[chunkNumber] = buffer; } else { throw "ALREADY ALLOCATED!"; } BLI_mutex_unlock(&this->mutex); } MemoryBuffer* MemoryManagerState::getMemoryBuffer(unsigned int chunkNumber) { MemoryBuffer* result = NULL; if (chunkNumber< this->currentSize){ result = this->chunkBuffers[chunkNumber]; if (result) { return result; } } BLI_mutex_lock(&this->mutex); if (chunkNumber< this->currentSize){ result = this->chunkBuffers[chunkNumber]; } BLI_mutex_unlock(&this->mutex); return result; }