/* SPDX-License-Identifier: GPL-2.0-or-later */ #include "COM_MultiThreadedOperation.h" #include "COM_ExecutionSystem.h" namespace blender::compositor { MultiThreadedOperation::MultiThreadedOperation() { num_passes_ = 1; current_pass_ = 0; flags_.is_fullframe_operation = true; } void MultiThreadedOperation::update_memory_buffer(MemoryBuffer *output, const rcti &area, Span inputs) { for (current_pass_ = 0; current_pass_ < num_passes_; current_pass_++) { update_memory_buffer_started(output, area, inputs); exec_system_->execute_work(area, [=](const rcti &split_rect) { update_memory_buffer_partial(output, split_rect, inputs); }); update_memory_buffer_finished(output, area, inputs); } } } // namespace blender::compositor