/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2021, Blender Foundation. */ #pragma once #include "COM_NodeOperation.h" namespace blender::compositor { class MultiThreadedOperation : public NodeOperation { protected: /** * Number of execution passes. */ int num_passes_; /** * Current execution pass. */ int current_pass_; protected: MultiThreadedOperation(); /** * Called before an update memory buffer pass is executed. Single-threaded calls. */ virtual void update_memory_buffer_started(MemoryBuffer *UNUSED(output), const rcti &UNUSED(area), Span UNUSED(inputs)) { } /** * Executes operation updating a memory buffer area. Multi-threaded calls. */ virtual void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) = 0; /** * Called after an update memory buffer pass is executed. Single-threaded calls. */ virtual void update_memory_buffer_finished(MemoryBuffer *UNUSED(output), const rcti &UNUSED(area), Span UNUSED(inputs)) { } private: void update_memory_buffer(MemoryBuffer *output, const rcti &area, Span inputs, ExecutionSystem &exec_system) override; }; } // namespace blender::compositor