/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. */ #pragma once #include "COM_NodeOperation.h" namespace blender::compositor { class MultiThreadedOperation : public NodeOperation { protected: /** * Number of execution passes. */ int num_passes_; /** * Current execution pass. */ int current_pass_; protected: MultiThreadedOperation(); /** * Called before an update memory buffer pass is executed. Single-threaded calls. */ virtual void update_memory_buffer_started(MemoryBuffer *UNUSED(output), const rcti &UNUSED(area), Span UNUSED(inputs)) { } /** * Executes operation updating a memory buffer area. Multi-threaded calls. */ virtual void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) = 0; /** * Called after an update memory buffer pass is executed. Single-threaded calls. */ virtual void update_memory_buffer_finished(MemoryBuffer *UNUSED(output), const rcti &UNUSED(area), Span UNUSED(inputs)) { } private: void update_memory_buffer(MemoryBuffer *output, const rcti &area, Span inputs) override; }; } // namespace blender::compositor