/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. */ #include "COM_MultiThreadedRowOperation.h" namespace blender::compositor { MultiThreadedRowOperation::PixelCursor::PixelCursor(const int num_inputs) : out(nullptr), out_stride(0), row_end(nullptr), ins(num_inputs), in_strides(num_inputs) { } void MultiThreadedRowOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { BLI_assert(output != nullptr); const int width = BLI_rcti_size_x(&area); PixelCursor p(inputs.size()); p.out_stride = output->elem_stride; for (int i = 0; i < p.in_strides.size(); i++) { p.in_strides[i] = inputs[i]->elem_stride; } for (int y = area.ymin; y < area.ymax; y++) { p.out = output->get_elem(area.xmin, y); for (int i = 0; i < p.ins.size(); i++) { p.ins[i] = inputs[i]->get_elem(area.xmin, y); } p.row_end = p.out + width * p.out_stride; update_memory_buffer_row(p); } } } // namespace blender::compositor