/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. */ #pragma once #include "BLI_array.h" #include "COM_MultiThreadedOperation.h" namespace blender::compositor { /** * Executes buffer updates per row. To be inherited only by operations with correlated coordinates * between inputs and output. */ class MultiThreadedRowOperation : public MultiThreadedOperation { protected: struct PixelCursor { float *out; int out_stride; const float *row_end; Array ins; Array in_strides; public: PixelCursor(int num_inputs); void next() { BLI_assert(out < row_end); out += out_stride; for (int i = 0; i < ins.size(); i++) { ins[i] += in_strides[i]; } } }; protected: virtual void update_memory_buffer_row(PixelCursor &p) = 0; private: void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) final; }; } // namespace blender::compositor