/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_Node.h" #include "string.h" #include "COM_NodeOperation.h" #include "BKE_node.h" #include "COM_SetValueOperation.h" #include "COM_SetVectorOperation.h" #include "COM_SetColorOperation.h" #include "COM_SocketConnection.h" #include "COM_ExecutionSystem.h" #include "COM_PreviewOperation.h" #include "COM_TranslateOperation.h" #include "COM_SocketProxyNode.h" //#include "stdio.h" #include "COM_defines.h" Node::Node(bNode* editorNode, bool create_sockets) { this->editorNode = editorNode; if (create_sockets) { bNodeSocket * input = (bNodeSocket*)editorNode->inputs.first; while (input != NULL) { DataType dt = COM_DT_VALUE; if (input->type == SOCK_RGBA) dt = COM_DT_COLOR; if (input->type == SOCK_VECTOR) dt = COM_DT_VECTOR; this->addInputSocket(dt, (InputSocketResizeMode)input->resizemode, input); input = (bNodeSocket*)input->next; } bNodeSocket *output = (bNodeSocket*)editorNode->outputs.first; while (output != NULL) { DataType dt = COM_DT_VALUE; if (output->type == SOCK_RGBA) dt = COM_DT_COLOR; if (output->type == SOCK_VECTOR) dt = COM_DT_VECTOR; this->addOutputSocket(dt, output); output = (bNodeSocket*)output->next; } } } Node::Node() { this->editorNode = NULL; } bNode* Node::getbNode() {return this->editorNode;} void Node::addSetValueOperation(ExecutionSystem *graph, InputSocket* inputsocket, int editorNodeInputSocketIndex) { bNodeSocket *bSock = (bNodeSocket*)this->getEditorInputSocket(editorNodeInputSocketIndex); SetValueOperation *operation = new SetValueOperation(); bNodeSocketValueFloat *val = (bNodeSocketValueFloat*)bSock->default_value; operation->setValue(val->value); this->addLink(graph, operation->getOutputSocket(), inputsocket); graph->addOperation(operation); } void Node::addPreviewOperation(ExecutionSystem *system, OutputSocket *outputSocket, int priority) { #ifdef COM_PREVIEW_ENABLED PreviewOperation *operation = new PreviewOperation(); system->addOperation(operation); operation->setbNode(this->getbNode()); operation->setbNodeTree(system->getContext().getbNodeTree()); operation->setPriority(priority); this->addLink(system, outputSocket, operation->getInputSocket(0)); #endif } void Node::addPreviewOperation(ExecutionSystem *system, InputSocket *inputSocket, int priority) { if (inputSocket->isConnected()) { OutputSocket *outputsocket = inputSocket->getConnection()->getFromSocket(); this->addPreviewOperation(system, outputsocket, priority); } } SocketConnection* Node::addLink(ExecutionSystem *graph, OutputSocket* outputSocket, InputSocket* inputsocket) { if (inputsocket->isConnected()) { return NULL; } SocketConnection *connection = new SocketConnection(); connection->setFromSocket(outputSocket); outputSocket->addConnection(connection); connection->setToSocket(inputsocket); inputsocket->setConnection(connection); graph->addSocketConnection(connection); return connection; } void Node::addSetColorOperation(ExecutionSystem *graph, InputSocket* inputsocket, int editorNodeInputSocketIndex) { bNodeSocket *bSock = (bNodeSocket*)this->getEditorInputSocket(editorNodeInputSocketIndex); SetColorOperation *operation = new SetColorOperation(); bNodeSocketValueRGBA *val = (bNodeSocketValueRGBA*)bSock->default_value; operation->setChannel1(val->value[0]); operation->setChannel2(val->value[1]); operation->setChannel3(val->value[2]); operation->setChannel4(val->value[3]); this->addLink(graph, operation->getOutputSocket(), inputsocket); graph->addOperation(operation); } void Node::addSetVectorOperation(ExecutionSystem *graph, InputSocket* inputsocket, int editorNodeInputSocketIndex) { bNodeSocket *bSock = (bNodeSocket*)this->getEditorInputSocket(editorNodeInputSocketIndex); bNodeSocketValueVector *val = (bNodeSocketValueVector*)bSock->default_value; SetVectorOperation *operation = new SetVectorOperation(); operation->setX(val->value[0]); operation->setY(val->value[1]); operation->setZ(val->value[2]); operation->setW(val->value[3]); this->addLink(graph, operation->getOutputSocket(), inputsocket); graph->addOperation(operation); } bNodeSocket* Node::getEditorInputSocket(int editorNodeInputSocketIndex) { bNodeSocket *bSock = (bNodeSocket*)this->getbNode()->inputs.first; int index = 0; while (bSock != NULL) { if (index == editorNodeInputSocketIndex) { return bSock; } index++; bSock = bSock->next; } return NULL; } bNodeSocket* Node::getEditorOutputSocket(int editorNodeInputSocketIndex) { bNodeSocket *bSock = (bNodeSocket*)this->getbNode()->outputs.first; int index = 0; while (bSock != NULL) { if (index == editorNodeInputSocketIndex) { return bSock; } index++; bSock = bSock->next; } return NULL; } InputSocket* Node::findInputSocketBybNodeSocket(bNodeSocket* socket) { vector &inputsockets = this->getInputSockets(); unsigned int index; for (index = 0 ; index < inputsockets.size(); index ++) { InputSocket* input = inputsockets[index]; if (input->getbNodeSocket() == socket) { return input; } } return NULL; } OutputSocket* Node::findOutputSocketBybNodeSocket(bNodeSocket* socket) { vector &outputsockets = this->getOutputSockets(); unsigned int index; for (index = 0 ; index < outputsockets.size(); index ++) { OutputSocket* output = outputsockets[index]; if (output->getbNodeSocket() == socket) { return output; } } return NULL; }