/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include #include "BKE_node.h" #include "COM_Node.h" #include "COM_NodeOperation.h" #include "COM_SetValueOperation.h" #include "COM_SetVectorOperation.h" #include "COM_SetColorOperation.h" #include "COM_SocketConnection.h" #include "COM_ExecutionSystem.h" #include "COM_PreviewOperation.h" #include "COM_TranslateOperation.h" #include "COM_SocketProxyNode.h" //#include #include "COM_defines.h" Node::Node(bNode *editorNode, bool create_sockets) : NodeBase() { setbNode(editorNode); if (create_sockets) { bNodeSocket *input = (bNodeSocket *)editorNode->inputs.first; while (input != NULL) { DataType dt = COM_DT_VALUE; if (input->type == SOCK_RGBA) dt = COM_DT_COLOR; if (input->type == SOCK_VECTOR) dt = COM_DT_VECTOR; this->addInputSocket(dt, (InputSocketResizeMode)input->resizemode, input); input = input->next; } bNodeSocket *output = (bNodeSocket *)editorNode->outputs.first; while (output != NULL) { DataType dt = COM_DT_VALUE; if (output->type == SOCK_RGBA) dt = COM_DT_COLOR; if (output->type == SOCK_VECTOR) dt = COM_DT_VECTOR; this->addOutputSocket(dt, output); output = output->next; } } } void Node::addSetValueOperation(ExecutionSystem *graph, InputSocket *inputsocket, int editorNodeInputSocketIndex) { InputSocket *input = getInputSocket(editorNodeInputSocketIndex); SetValueOperation *operation = new SetValueOperation(); operation->setValue(input->getEditorValueFloat()); this->addLink(graph, operation->getOutputSocket(), inputsocket); graph->addOperation(operation); } void Node::addPreviewOperation(ExecutionSystem *system, CompositorContext *context, OutputSocket *outputSocket) { if (this->isInActiveGroup()) { if (!(this->getbNode()->flag & NODE_HIDDEN)) { // do not calculate previews of hidden nodes. bNodeInstanceHash *previews = context->getPreviewHash(); if (previews && (this->getbNode()->flag & NODE_PREVIEW)) { PreviewOperation *operation = new PreviewOperation(context->getViewSettings(), context->getDisplaySettings()); system->addOperation(operation); operation->setbNode(this->getbNode()); operation->setbNodeTree(system->getContext().getbNodeTree()); operation->verifyPreview(previews, this->getInstanceKey()); this->addLink(system, outputSocket, operation->getInputSocket(0)); } } } } void Node::addPreviewOperation(ExecutionSystem *system, CompositorContext *context, InputSocket *inputSocket) { if (inputSocket->isConnected() && this->isInActiveGroup()) { OutputSocket *outputsocket = inputSocket->getConnection()->getFromSocket(); this->addPreviewOperation(system, context, outputsocket); } } SocketConnection *Node::addLink(ExecutionSystem *graph, OutputSocket *outputSocket, InputSocket *inputsocket) { if (inputsocket->isConnected()) { return NULL; } SocketConnection *connection = new SocketConnection(); connection->setFromSocket(outputSocket); outputSocket->addConnection(connection); connection->setToSocket(inputsocket); inputsocket->setConnection(connection); graph->addSocketConnection(connection); return connection; } void Node::addSetColorOperation(ExecutionSystem *graph, InputSocket *inputsocket, int editorNodeInputSocketIndex) { InputSocket *input = getInputSocket(editorNodeInputSocketIndex); SetColorOperation *operation = new SetColorOperation(); float col[4]; input->getEditorValueColor(col); operation->setChannel1(col[0]); operation->setChannel2(col[1]); operation->setChannel3(col[2]); operation->setChannel4(col[3]); this->addLink(graph, operation->getOutputSocket(), inputsocket); graph->addOperation(operation); } void Node::addSetVectorOperation(ExecutionSystem *graph, InputSocket *inputsocket, int editorNodeInputSocketIndex) { InputSocket *input = getInputSocket(editorNodeInputSocketIndex); SetVectorOperation *operation = new SetVectorOperation(); float vec[3]; input->getEditorValueVector(vec); operation->setX(vec[0]); operation->setY(vec[1]); operation->setZ(vec[2]); this->addLink(graph, operation->getOutputSocket(), inputsocket); graph->addOperation(operation); } NodeOperation *Node::convertToOperations_invalid_index(ExecutionSystem *graph, int index) { const float warning_color[4] = {1.0f, 0.0f, 1.0f, 1.0f}; SetColorOperation *operation = new SetColorOperation(); operation->setChannels(warning_color); /* link the operation */ this->getOutputSocket(index)->relinkConnections(operation->getOutputSocket()); graph->addOperation(operation); return operation; } /* when a node has no valid data (missing image / group pointer, or missing renderlayer from EXR) */ void Node::convertToOperations_invalid(ExecutionSystem *graph, CompositorContext *context) { /* this is a really bad situation - bring on the pink! - so artists know this is bad */ int index; vector &outputsockets = this->getOutputSockets(); for (index = 0; index < outputsockets.size(); index++) { convertToOperations_invalid_index(graph, index); } } bNodeSocket *Node::getEditorInputSocket(int editorNodeInputSocketIndex) { bNodeSocket *bSock = (bNodeSocket *)this->getbNode()->inputs.first; int index = 0; while (bSock != NULL) { if (index == editorNodeInputSocketIndex) { return bSock; } index++; bSock = bSock->next; } return NULL; } bNodeSocket *Node::getEditorOutputSocket(int editorNodeInputSocketIndex) { bNodeSocket *bSock = (bNodeSocket *)this->getbNode()->outputs.first; int index = 0; while (bSock != NULL) { if (index == editorNodeInputSocketIndex) { return bSock; } index++; bSock = bSock->next; } return NULL; } InputSocket *Node::findInputSocketBybNodeSocket(bNodeSocket *socket) { vector &inputsockets = this->getInputSockets(); unsigned int index; for (index = 0; index < inputsockets.size(); index++) { InputSocket *input = inputsockets[index]; if (input->getbNodeSocket() == socket) { return input; } } return NULL; } OutputSocket *Node::findOutputSocketBybNodeSocket(bNodeSocket *socket) { vector &outputsockets = this->getOutputSockets(); unsigned int index; for (index = 0; index < outputsockets.size(); index++) { OutputSocket *output = outputsockets[index]; if (output->getbNodeSocket() == socket) { return output; } } return NULL; }