/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_NodeBase.h" #include "string.h" #include "COM_NodeOperation.h" #include "BKE_node.h" #include "COM_SetValueOperation.h" #include "COM_SetColorOperation.h" #include "COM_SocketConnection.h" #include "COM_ExecutionSystem.h" NodeBase::NodeBase() { } NodeBase::~NodeBase() { while (!this->outputsockets.empty()) { delete (this->outputsockets.back()); this->outputsockets.pop_back(); } while (!this->inputsockets.empty()) { delete (this->inputsockets.back()); this->inputsockets.pop_back(); } } void NodeBase::addInputSocket(DataType datatype) { this->addInputSocket(datatype, COM_SC_CENTER, NULL); } void NodeBase::addInputSocket(DataType datatype, InputSocketResizeMode resizeMode) { this->addInputSocket(datatype, resizeMode, NULL); } void NodeBase::addInputSocket(DataType datatype, InputSocketResizeMode resizeMode, bNodeSocket *bSocket) { InputSocket *socket = new InputSocket(datatype, resizeMode); socket->setEditorSocket(bSocket); socket->setNode(this); this->inputsockets.push_back(socket); } void NodeBase::addOutputSocket(DataType datatype) { this->addOutputSocket(datatype, NULL); } void NodeBase::addOutputSocket(DataType datatype, bNodeSocket *bSocket) { OutputSocket *socket = new OutputSocket(datatype); socket->setEditorSocket(bSocket); socket->setNode(this); this->outputsockets.push_back(socket); } const bool NodeBase::isInputNode() const { return this->inputsockets.size() == 0; } OutputSocket *NodeBase::getOutputSocket(int index) { return this->outputsockets[index]; } InputSocket *NodeBase::getInputSocket(int index) { return this->inputsockets[index]; } void NodeBase::determineActualSocketDataTypes() { unsigned int index; for (index = 0 ; index < this->outputsockets.size() ; index ++) { OutputSocket *socket = this->outputsockets[index]; if (socket->getActualDataType() ==COM_DT_UNKNOWN && socket->isConnected()) { socket->determineActualDataType(); } } for (index = 0 ; index < this->inputsockets.size() ; index ++) { InputSocket *socket = this->inputsockets[index]; if (socket->getActualDataType() ==COM_DT_UNKNOWN) { socket->determineActualDataType(); } } } DataType NodeBase::determineActualDataType(OutputSocket *outputsocket) { const int inputIndex = outputsocket->getInputSocketDataTypeDeterminatorIndex(); if (inputIndex != -1) { return this->getInputSocket(inputIndex)->getActualDataType(); } else { return outputsocket->getDataType(); } } void NodeBase::notifyActualDataTypeSet(InputSocket *socket, DataType actualType) { unsigned int index; int socketIndex = -1; for (index = 0 ; index < this->inputsockets.size() ; index ++) { if (this->inputsockets[index] == socket) { socketIndex = (int)index; break; } } if (socketIndex == -1) return; for (index = 0 ; index < this->outputsockets.size() ; index ++) { OutputSocket *socket = this->outputsockets[index]; if (socket->isActualDataTypeDeterminedByInputSocket() && socket->getInputSocketDataTypeDeterminatorIndex() == socketIndex) { socket->setActualDataType(actualType); socket->fireActualDataType(); } } }