/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include #include "BKE_node.h" #include "COM_NodeBase.h" #include "COM_NodeOperation.h" #include "COM_SetValueOperation.h" #include "COM_SetColorOperation.h" #include "COM_SocketConnection.h" #include "COM_ExecutionSystem.h" NodeBase::NodeBase() { this->m_editorNode = NULL; } NodeBase::~NodeBase() { while (!this->m_outputsockets.empty()) { delete (this->m_outputsockets.back()); this->m_outputsockets.pop_back(); } while (!this->m_inputsockets.empty()) { delete (this->m_inputsockets.back()); this->m_inputsockets.pop_back(); } } void NodeBase::addInputSocket(DataType datatype) { this->addInputSocket(datatype, COM_SC_CENTER, NULL); } void NodeBase::addInputSocket(DataType datatype, InputSocketResizeMode resizeMode) { this->addInputSocket(datatype, resizeMode, NULL); } void NodeBase::addInputSocket(DataType datatype, InputSocketResizeMode resizeMode, bNodeSocket *bSocket) { InputSocket *socket = new InputSocket(datatype, resizeMode); socket->setEditorSocket(bSocket); socket->setNode(this); this->m_inputsockets.push_back(socket); } void NodeBase::addOutputSocket(DataType datatype) { this->addOutputSocket(datatype, NULL); } void NodeBase::addOutputSocket(DataType datatype, bNodeSocket *bSocket) { OutputSocket *socket = new OutputSocket(datatype); socket->setEditorSocket(bSocket); socket->setNode(this); this->m_outputsockets.push_back(socket); } const bool NodeBase::isInputNode() const { return this->m_inputsockets.size() == 0; } OutputSocket *NodeBase::getOutputSocket(unsigned int index) { BLI_assert(index < this->m_outputsockets.size()); return this->m_outputsockets[index]; } InputSocket *NodeBase::getInputSocket(unsigned int index) { BLI_assert(index < this->m_inputsockets.size()); return this->m_inputsockets[index]; }