/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2013 Blender Foundation. */ #include "BLI_utildefines.h" #include "COM_Node.h" #include "COM_NodeOperationBuilder.h" #include "COM_SetColorOperation.h" #include "COM_SetValueOperation.h" #include "COM_SetVectorOperation.h" #include "COM_SocketProxyOperation.h" #include "COM_NodeConverter.h" /* own include */ namespace blender::compositor { NodeConverter::NodeConverter(NodeOperationBuilder *builder) : builder_(builder) { } void NodeConverter::add_operation(NodeOperation *operation) { builder_->add_operation(operation); } void NodeConverter::map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket) { builder_->map_input_socket(node_socket, operation_socket); } void NodeConverter::map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket) { builder_->map_output_socket(node_socket, operation_socket); } void NodeConverter::add_link(NodeOperationOutput *from, NodeOperationInput *to) { builder_->add_link(from, to); } void NodeConverter::add_preview(NodeOperationOutput *output) { builder_->add_preview(output); } void NodeConverter::add_node_input_preview(NodeInput *input) { builder_->add_node_input_preview(input); } NodeOperation *NodeConverter::set_invalid_output(NodeOutput *output) { /* this is a really bad situation - bring on the pink! - so artists know this is bad */ const float warning_color[4] = {1.0f, 0.0f, 1.0f, 1.0f}; SetColorOperation *operation = new SetColorOperation(); operation->set_channels(warning_color); builder_->add_operation(operation); builder_->map_output_socket(output, operation->get_output_socket()); return operation; } NodeOperationOutput *NodeConverter::add_input_proxy(NodeInput *input, bool use_conversion) { SocketProxyOperation *proxy = new SocketProxyOperation(input->get_data_type(), use_conversion); builder_->add_operation(proxy); builder_->map_input_socket(input, proxy->get_input_socket(0)); return proxy->get_output_socket(); } NodeOperationInput *NodeConverter::add_output_proxy(NodeOutput *output, bool use_conversion) { SocketProxyOperation *proxy = new SocketProxyOperation(output->get_data_type(), use_conversion); builder_->add_operation(proxy); builder_->map_output_socket(output, proxy->get_output_socket()); return proxy->get_input_socket(0); } void NodeConverter::add_input_value(NodeOperationInput *input, float value) { SetValueOperation *operation = new SetValueOperation(); operation->set_value(value); builder_->add_operation(operation); builder_->add_link(operation->get_output_socket(), input); } void NodeConverter::add_input_color(NodeOperationInput *input, const float value[4]) { SetColorOperation *operation = new SetColorOperation(); operation->set_channels(value); builder_->add_operation(operation); builder_->add_link(operation->get_output_socket(), input); } void NodeConverter::add_input_vector(NodeOperationInput *input, const float value[3]) { SetVectorOperation *operation = new SetVectorOperation(); operation->set_vector(value); builder_->add_operation(operation); builder_->add_link(operation->get_output_socket(), input); } void NodeConverter::add_output_value(NodeOutput *output, float value) { SetValueOperation *operation = new SetValueOperation(); operation->set_value(value); builder_->add_operation(operation); builder_->map_output_socket(output, operation->get_output_socket()); } void NodeConverter::add_output_color(NodeOutput *output, const float value[4]) { SetColorOperation *operation = new SetColorOperation(); operation->set_channels(value); builder_->add_operation(operation); builder_->map_output_socket(output, operation->get_output_socket()); } void NodeConverter::add_output_vector(NodeOutput *output, const float value[3]) { SetVectorOperation *operation = new SetVectorOperation(); operation->set_vector(value); builder_->add_operation(operation); builder_->map_output_socket(output, operation->get_output_socket()); } void NodeConverter::register_viewer(ViewerOperation *viewer) { builder_->register_viewer(viewer); } ViewerOperation *NodeConverter::active_viewer() const { return builder_->active_viewer(); } } // namespace blender::compositor