/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2013, Blender Foundation. */ #ifndef __COM_NODECONVERTER_H__ #define __COM_NODECONVERTER_H__ #ifdef WITH_CXX_GUARDEDALLOC # include "MEM_guardedalloc.h" #endif class NodeInput; class NodeOutput; class NodeOperation; class NodeOperationInput; class NodeOperationOutput; class NodeOperationBuilder; class ViewerOperation; /** * Interface type for converting a \a Node into \a NodeOperation. * This is passed to \a Node::convertToOperation methods and allows them * to register any number of operations, create links between them, * and map original node sockets to their inputs or outputs. */ class NodeConverter { public: NodeConverter(NodeOperationBuilder *builder); /** * Insert a new operation into the operations graph. * The operation must be created by the node. */ void addOperation(NodeOperation *operation); /** * Map input socket of the node to an operation socket. * Links between nodes will then generate equivalent links between * the mapped operation sockets. * * \note A \a Node input can be mapped to multiple \a NodeOperation inputs. */ void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket); /** * Map output socket of the node to an operation socket. * Links between nodes will then generate equivalent links between * the mapped operation sockets. * * \note A \a Node output can only be mapped to one \a NodeOperation output. * Any existing operation output mapping will be replaced. */ void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket); /** * Create a proxy operation for a node input. * This operation will be removed later and replaced * by direct links between the connected operations. */ NodeOperationOutput *addInputProxy(NodeInput *input, bool use_conversion); /** * Create a proxy operation for a node output. * This operation will be removed later and replaced * by direct links between the connected operations. */ NodeOperationInput *addOutputProxy(NodeOutput *output, bool use_conversion); /** Define a constant input value. */ void addInputValue(NodeOperationInput *input, float value); /** Define a constant input color. */ void addInputColor(NodeOperationInput *input, const float value[4]); /** Define a constant input vector. */ void addInputVector(NodeOperationInput *input, const float value[3]); /** Define a constant output value. */ void addOutputValue(NodeOutput *output, float value); /** Define a constant output color. */ void addOutputColor(NodeOutput *output, const float value[4]); /** Define a constant output vector. */ void addOutputVector(NodeOutput *output, const float value[3]); /** Add an explicit link between two operations. */ void addLink(NodeOperationOutput *from, NodeOperationInput *to); /** Add a preview operation for a operation output. */ void addPreview(NodeOperationOutput *output); /** Add a preview operation for a node input. */ void addNodeInputPreview(NodeInput *input); /** * When a node has no valid data * \note missing image / group pointer, or missing renderlayer from EXR */ NodeOperation *setInvalidOutput(NodeOutput *output); /** Define a viewer operation as the active output, if possible */ void registerViewer(ViewerOperation *viewer); /** The currently active viewer output operation */ ViewerOperation *active_viewer() const; private: /** The internal builder for storing the results of the graph construction. */ NodeOperationBuilder *m_builder; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("COM:NodeCompiler") #endif }; #endif /* __COM_NODECONVERTER_H__ */