/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include #include #include "COM_NodeOperation.h" #include "COM_InputSocket.h" #include "COM_SocketConnection.h" #include "COM_defines.h" NodeOperation::NodeOperation() : NodeBase() { this->m_resolutionInputSocketIndex = 0; this->m_complex = false; this->m_width = 0; this->m_height = 0; this->m_openCL = false; this->m_btree = NULL; } void NodeOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) { unsigned int temp[2]; unsigned int temp2[2]; vector &inputsockets = this->getInputSockets(); for (unsigned int index = 0; index < inputsockets.size(); index++) { InputSocket *inputSocket = inputsockets[index]; if (inputSocket->isConnected()) { if (index == this->m_resolutionInputSocketIndex) { inputSocket->determineResolution(resolution, preferredResolution); temp2[0] = resolution[0]; temp2[1] = resolution[1]; break; } } } for (unsigned int index = 0; index < inputsockets.size(); index++) { InputSocket *inputSocket = inputsockets[index]; if (inputSocket->isConnected()) { if (index != this->m_resolutionInputSocketIndex) { inputSocket->determineResolution(temp, temp2); } } } } void NodeOperation::setResolutionInputSocketIndex(unsigned int index) { this->m_resolutionInputSocketIndex = index; } void NodeOperation::initExecution() { /* pass */ } void NodeOperation::initMutex() { BLI_mutex_init(&this->m_mutex); } void NodeOperation::lockMutex() { BLI_mutex_lock(&this->m_mutex); } void NodeOperation::unlockMutex() { BLI_mutex_unlock(&this->m_mutex); } void NodeOperation::deinitMutex() { BLI_mutex_end(&this->m_mutex); } void NodeOperation::deinitExecution() { /* pass */ } SocketReader *NodeOperation::getInputSocketReader(unsigned int inputSocketIndex) { return this->getInputSocket(inputSocketIndex)->getReader(); } NodeOperation *NodeOperation::getInputOperation(unsigned int inputSocketIndex) { return this->getInputSocket(inputSocketIndex)->getOperation(); } void NodeOperation::getConnectedInputSockets(vector *sockets) { vector &inputsockets = this->getInputSockets(); for (vector::iterator iterator = inputsockets.begin(); iterator != inputsockets.end(); iterator++) { InputSocket *socket = *iterator; if (socket->isConnected()) { sockets->push_back(socket); } } } bool NodeOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { if (this->isInputNode()) { BLI_rcti_init(output, input->xmin, input->xmax, input->ymin, input->ymax); return false; } else { rcti tempOutput; bool first = true; for (int i = 0 ; i < getNumberOfInputSockets() ; i ++) { NodeOperation * inputOperation = this->getInputOperation(i); if (inputOperation && inputOperation->determineDependingAreaOfInterest(input, readOperation, &tempOutput)) { if (first) { output->xmin = tempOutput.xmin; output->ymin = tempOutput.ymin; output->xmax = tempOutput.xmax; output->ymax = tempOutput.ymax; first = false; } else { output->xmin = MIN2(output->xmin, tempOutput.xmin); output->ymin = MIN2(output->ymin, tempOutput.ymin); output->xmax = MAX2(output->xmax, tempOutput.xmax); output->ymax = MAX2(output->ymax, tempOutput.ymax); } } } return !first; } }