/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_NodeOperation.h" #include #include "COM_InputSocket.h" #include "COM_SocketConnection.h" #include "COM_defines.h" #include "stdio.h" NodeOperation::NodeOperation() { this->resolutionInputSocketIndex = 0; this->complex = false; this->width = 0; this->height = 0; this->openCL = false; } void NodeOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) { unsigned int temp[2]; unsigned int temp2[2]; vector &inputsockets = this->getInputSockets(); for (unsigned int index = 0 ; index < inputsockets.size();index++) { InputSocket *inputSocket = inputsockets[index]; if (inputSocket->isConnected()) { if (index == this->resolutionInputSocketIndex) { inputSocket->determineResolution(resolution, preferredResolution); temp2[0] = resolution[0]; temp2[1] = resolution[1]; break; } } } for (unsigned int index = 0 ; index < inputsockets.size();index++) { InputSocket *inputSocket = inputsockets[index]; if (inputSocket->isConnected()) { if (index != resolutionInputSocketIndex) { inputSocket->determineResolution(temp, temp2); } } } } void NodeOperation::setResolutionInputSocketIndex(unsigned int index) { this->resolutionInputSocketIndex = index; } void NodeOperation::initExecution() { } void NodeOperation::initMutex() { BLI_mutex_init(&mutex); } void NodeOperation::deinitMutex() { BLI_mutex_end(&mutex); } void NodeOperation::deinitExecution() { } SocketReader *NodeOperation::getInputSocketReader(unsigned int inputSocketIndex) { return this->getInputSocket(inputSocketIndex)->getReader(); } NodeOperation *NodeOperation::getInputOperation(unsigned int inputSocketIndex) { return this->getInputSocket(inputSocketIndex)->getOperation(); } void NodeOperation::getConnectedInputSockets(vector *sockets) { vector &inputsockets = this->getInputSockets(); for (vector::iterator iterator = inputsockets.begin() ; iterator!= inputsockets.end() ; iterator++) { InputSocket *socket = *iterator; if (socket->isConnected()) { sockets->push_back(socket); } } } bool NodeOperation::determineDependingAreaOfInterest(rcti * input, ReadBufferOperation *readOperation, rcti *output) { if (this->isInputNode()) { BLI_init_rcti(output, input->xmin, input->xmax, input->ymin, input->ymax); return false; } else { unsigned int index; vector &inputsockets = this->getInputSockets(); for (index = 0 ; index < inputsockets.size() ; index++) { InputSocket *inputsocket = inputsockets[index]; if (inputsocket->isConnected()) { NodeOperation *inputoperation = (NodeOperation*)inputsocket->getConnection()->getFromNode(); bool result = inputoperation->determineDependingAreaOfInterest(input, readOperation, output); if (result) { return true; } } } return false; } }