/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_OpenCLDevice.h" #include "COM_WorkScheduler.h" OpenCLDevice::OpenCLDevice(cl_context context, cl_device_id device, cl_program program) { this->device = device; this->context = context; this->program = program; this->queue = NULL; } bool OpenCLDevice::initialize() { cl_int error; queue = clCreateCommandQueue(context, device, 0, &error); return false; } void OpenCLDevice::deinitialize() { if (queue) { clReleaseCommandQueue(queue); } } void OpenCLDevice::execute(WorkPackage *work) { const unsigned int chunkNumber = work->getChunkNumber(); ExecutionGroup * executionGroup = work->getExecutionGroup(); rcti rect; executionGroup->determineChunkRect(&rect, chunkNumber); MemoryBuffer ** inputBuffers = executionGroup->getInputBuffers(chunkNumber); MemoryBuffer * outputBuffer = executionGroup->allocateOutputBuffer(chunkNumber, &rect); executionGroup->getOutputNodeOperation()->executeOpenCLRegion(this->context, this->program, this->queue, &rect, chunkNumber, inputBuffers); executionGroup->finalizeChunkExecution(chunkNumber, inputBuffers); if (outputBuffer != NULL) { outputBuffer->setCreatedState(); } }