/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_OutputSocket_h #define _COM_OutputSocket_h #include #include "COM_Socket.h" #include "COM_ChannelInfo.h" using namespace std; class SocketConnection; class Node; class InputSocket; class WriteBufferOperation; //#define COM_ST_INPUT 0 //#define COM_ST_OUTPUT 1 /** * @brief OutputSocket are sockets that can send data/input * @ingroup Model */ class OutputSocket : public Socket { private: vector m_connections; void removeFirstConnection(); public: OutputSocket(DataType datatype); OutputSocket(DataType datatype, int inputSocketDataTypeDeterminatorIndex); OutputSocket(OutputSocket *from); void addConnection(SocketConnection *connection); SocketConnection *getConnection(unsigned int index) { return this->m_connections[index]; } const int isConnected() const; int isOutputSocket() const; /** * @brief determine the resolution of this socket * @param resolution the result of this operation * @param preferredResolution the preferrable resolution as no resolution could be determined */ void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]); /** * @brief determine the actual data type and channel info. */ void relinkConnections(OutputSocket *relinkToSocket) { this->relinkConnections(relinkToSocket, false); }; void relinkConnections(OutputSocket *relinkToSocket, bool single); const int getNumberOfConnections() { return this->m_connections.size(); } void clearConnections(); /** * @brief find a connected write buffer operation to this OutputSocket * @return WriteBufferOperation or NULL */ WriteBufferOperation *findAttachedWriteBufferOperation() const; ChannelInfo *getChannelInfo(const int channelnumber); private: }; #endif