/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_OutputSocket_h #define _COM_OutputSocket_h #include #include "COM_Socket.h" #include "COM_ChannelInfo.h" using namespace std; class SocketConnection; class Node; class InputSocket; class WriteBufferOperation; //#define COM_ST_INPUT 0 //#define COM_ST_OUTPUT 1 /** * @brief OutputSocket are sockets that can send data/input * @ingroup Model */ class OutputSocket : public Socket { private: vector connections; /** * @brief index of the inputsocket that determines the datatype of this outputsocket * -1 will not use any inputsocket to determine the datatype, but use the outputsocket * default datatype. */ int inputSocketDataTypeDeterminatorIndex; ChannelInfo channelinfo[4]; void removeFirstConnection(); public: OutputSocket(DataType datatype); OutputSocket(DataType datatype, int inputSocketDataTypeDeterminatorIndex); OutputSocket(OutputSocket * from); void addConnection(SocketConnection *connection); SocketConnection* getConnection(unsigned int index) {return this->connections[index];} const int isConnected() const; int isOutputSocket() const; /** * @brief determine the resolution of this socket * @param resolution the result of this operation * @param preferredResolution the preferrable resolution as no resolution could be determined */ void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]); /** * @brief determine the actual data type and channel info. */ void determineActualDataType(); void relinkConnections(OutputSocket *relinkToSocket) {this->relinkConnections(relinkToSocket, false);}; void relinkConnections(OutputSocket *relinkToSocket, bool single); bool isActualDataTypeDeterminedByInputSocket() { return this->inputSocketDataTypeDeterminatorIndex>-1; } const int getNumberOfConnections() {return connections.size();} /** * @brief get the index of the inputsocket that determines the datatype of this outputsocket */ int getInputSocketDataTypeDeterminatorIndex() {return this->inputSocketDataTypeDeterminatorIndex;} void clearConnections(); /** * @brief find a connected write buffer operation to this OutputSocket * @return WriteBufferOperation or NULL */ WriteBufferOperation* findAttachedWriteBufferOperation() const; ChannelInfo* getChannelInfo(const int channelnumber); /** * @brief trigger determine actual data type to all connected sockets * @note will only be triggered just after the actual data type is set. */ void fireActualDataType(); private: }; #endif