/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2021, Blender Foundation. */ #pragma once #include "BLI_map.hh" #include "BLI_vector.hh" #include "DNA_vec_types.h" #ifdef WITH_CXX_GUARDEDALLOC # include "MEM_guardedalloc.h" #endif namespace blender::compositor { class MemoryBuffer; class NodeOperation; /** * Stores and shares operations rendered buffers including render data. Buffers are * disposed once all dependent operations have finished reading them. */ class SharedOperationBuffers { private: typedef struct BufferData { public: BufferData(); std::unique_ptr buffer; blender::Vector render_areas; int registered_reads; int received_reads; bool is_rendered; } BufferData; blender::Map buffers_; public: /** * Whether given operation area to render is already registered. */ bool is_area_registered(NodeOperation *op, const rcti &area_to_render); /** * Registers an operation area to render. */ void register_area(NodeOperation *op, const rcti &area_to_render); /** * Whether given operation has any registered reads (other operation registered it depends on * given operation). */ bool has_registered_reads(NodeOperation *op); /** * Registers an operation read (other operation depends on given operation). */ void register_read(NodeOperation *read_op); /** * Get registered areas given operation needs to render. */ Vector get_areas_to_render(NodeOperation *op, int offset_x, int offset_y); /** * Whether this operation buffer has already been rendered. */ bool is_operation_rendered(NodeOperation *op); /** * Stores given operation rendered buffer. */ void set_rendered_buffer(NodeOperation *op, std::unique_ptr buffer); /** * Get given operation rendered buffer. */ MemoryBuffer *get_rendered_buffer(NodeOperation *op); /** * Reports an operation has finished reading given operation. If all given operation dependencies * have finished its buffer will be disposed. */ void read_finished(NodeOperation *read_op); private: BufferData &get_buffer_data(NodeOperation *op); #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("COM:SharedOperationBuffers") #endif }; } // namespace blender::compositor