/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "COM_NodeOperation.h" class SingleThreadedOperation : public NodeOperation { private: MemoryBuffer *m_cachedInstance; protected: inline bool isCached() { return this->m_cachedInstance != NULL; } public: SingleThreadedOperation(); /** * The inner loop of this operation. */ void executePixel(float output[4], int x, int y, void *data); /** * Initialize the execution */ void initExecution(); /** * Deinitialize the execution */ void deinitExecution(); void *initializeTileData(rcti *rect); virtual MemoryBuffer *createMemoryBuffer(rcti *rect) = 0; int isSingleThreaded() { return true; } };