/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_NodeOperation.h" namespace blender::compositor { class SingleThreadedOperation : public NodeOperation { private: MemoryBuffer *cached_instance_; protected: inline bool is_cached() { return cached_instance_ != nullptr; } public: SingleThreadedOperation(); /** * The inner loop of this operation. */ void execute_pixel(float output[4], int x, int y, void *data) override; /** * Initialize the execution */ void init_execution() override; /** * Deinitialize the execution */ void deinit_execution() override; void *initialize_tile_data(rcti *rect) override; virtual MemoryBuffer *create_memory_buffer(rcti *rect) = 0; }; } // namespace blender::compositor