/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_Socket.h" #include "COM_Node.h" #include "COM_SocketConnection.h" Socket::Socket(DataType datatype) { this->datatype = datatype; this->actualType = COM_DT_UNKNOWN; this->editorSocket = NULL; this->node = NULL; } DataType Socket::getDataType() const { return this->datatype; } int Socket::isInputSocket() const { return false; } int Socket::isOutputSocket() const { return false; } const int Socket::isConnected() const {return false;} void Socket::setNode(NodeBase *node) {this->node = node;} NodeBase* Socket::getNode() const {return this->node;} DataType Socket::getActualDataType() const {return this->actualType;} void Socket::setActualDataType(DataType actualType) { this->actualType = actualType; }