/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_Socket_h #define _COM_Socket_h #include #include "BKE_text.h" #include #include "DNA_node_types.h" #include "COM_defines.h" using namespace std; class SocketConnection; class NodeBase; /** * @brief Base class for InputSocket and OutputSocket. * * A socket are the points on an node where the user can make a connection between. * Sockets are always part of a node or an operation. * * @see InputSocket * @see OutputSocket * @see SocketConnection - a connection between an InputSocket and an OutputSocket * @ingroup Model */ class Socket { private: /** * Reference to the node where this Socket belongs to */ NodeBase* node; /** * the datatype of this socket. Is used for automatically data transformation. * @section data-conversion */ DataType datatype; /** * the actual data type during execution. This can be different than the field datatype, based on the conversion rules of the node * @section data-conversion */ DataType actualType; bNodeSocket* editorSocket; public: Socket(DataType datatype); DataType getDataType() const; void setNode(NodeBase* node); NodeBase* getNode() const; /** * @brief get the actual data type * * @note The actual data type can differ from the data type this socket expects. * @return actual DataType */ DataType getActualDataType() const; /** * @brief set the actual data type * @param actualType the new actual type */ void setActualDataType(DataType actualType); const virtual int isConnected() const; int isInputSocket() const; int isOutputSocket() const; virtual void determineResolution(int resolution[], unsigned int preferredResolution[]) {} virtual void determineActualDataType() {} void setEditorSocket(bNodeSocket* editorSocket) {this->editorSocket = editorSocket;} bNodeSocket* getbNodeSocket() const {return this->editorSocket;} }; #endif