/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_Socket_h #define _COM_Socket_h #include #include "BKE_text.h" #include #include "DNA_node_types.h" #include "COM_defines.h" #ifdef WITH_CXX_GUARDEDALLOC #include "MEM_guardedalloc.h" #endif using namespace std; class SocketConnection; class NodeBase; struct PointerRNA; /** * @brief Base class for InputSocket and OutputSocket. * * A socket are the points on an node where the user can make a connection between. * Sockets are always part of a node or an operation. * * @see InputSocket * @see OutputSocket * @see SocketConnection - a connection between an InputSocket and an OutputSocket * @ingroup Model */ class Socket { private: /** * Reference to the node where this Socket belongs to */ NodeBase *m_node; /** * the datatype of this socket. Is used for automatically data transformation. * @section data-conversion */ DataType m_datatype; bNodeSocket *m_editorSocket; protected: /** * @brief Declaration of the virtual destructor * @note resolve warning gcc 4.7 */ virtual ~Socket() {} public: Socket(DataType datatype); DataType getDataType() const; void setNode(NodeBase *node); NodeBase *getNode() const; const virtual int isConnected() const; int isInputSocket() const; int isOutputSocket() const; virtual void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) {} void setEditorSocket(bNodeSocket *editorSocket) { this->m_editorSocket = editorSocket; } bNodeSocket *getbNodeSocket() const { return this->m_editorSocket; } float getEditorValueFloat(); void getEditorValueColor(float *value); void getEditorValueVector(float *value); #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("COM:Socket") #endif }; #endif