/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_SocketConnection_h #define _COM_SocketConnection_h #include "DNA_node_types.h" #include "COM_Node.h" #include "COM_Socket.h" #include "COM_ChannelInfo.h" /** * @brief An SocketConnection is an connection between an InputSocket and an OutputSocket. * *
 * +----------+     To InputSocket +----------+
 * | From     |  SocketConnection \| To Node  |
 * | Node     *====================*          |
 * |          |\                   |          |
 * |          | From OutputSocket  +----------+
 * +----------+
 * 
* @ingroup Model * @see InputSocket * @see OutputSocket */ class SocketConnection { private: /** * @brief Startpoint of the connection */ OutputSocket *m_fromSocket; /** * @brief Endpoint of the connection */ InputSocket *m_toSocket; /** * @brief has the resize already been done for this connection */ bool m_ignoreResizeCheck; public: SocketConnection(); /** * @brief set the startpoint of the connection * @param fromsocket */ void setFromSocket(OutputSocket *fromsocket); /** * @brief get the startpoint of the connection * @return from OutputSocket */ OutputSocket *getFromSocket() const; /** * @brief set the endpoint of the connection * @param tosocket */ void setToSocket(InputSocket *tosocket); /** * @brief get the endpoint of the connection * @return to InputSocket */ InputSocket *getToSocket() const; /** * @brief check if this connection is valid */ bool isValid() const; /** * @brief return the Node where this connection is connected from */ NodeBase *getFromNode() const; /** * @brief return the Node where this connection is connected to */ NodeBase *getToNode() const; /** * @brief set, whether the resize has already been done for this SocketConnection */ void setIgnoreResizeCheck(bool check) { this->m_ignoreResizeCheck = check; } /** * @brief has the resize already been done for this SocketConnection */ bool isIgnoreResizeCheck() const { return this->m_ignoreResizeCheck; } /** * @brief does this SocketConnection need resolution conversion * @note PreviewOperation's will be ignored * @note Already converted SocketConnection's will be ignored * @return needs conversion [true:false] */ bool needsResolutionConversion() const; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("COM:SocketConnection") #endif }; #endif