/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_SocketReader_h #define _COM_SocketReader_h #include "BLI_rect.h" #include "COM_defines.h" typedef enum PixelSampler { COM_PS_NEAREST, COM_PS_BILINEAR, COM_PS_BICUBIC } PixelSampler; class MemoryBuffer; /** * @brief Helper class for reading socket data. * Only use this class for dispatching (un-ary and n-ary) executions. * @ingroup Execution */ class SocketReader { private: protected: /** * @brief Holds the width of the output of this operation. */ unsigned int width; /** * @brief Holds the height of the output of this operation. */ unsigned int height; /** * @brief calculate a single pixel * @note this method is called for non-complex * @param result is a float[4] array to store the result * @param x the x-coordinate of the pixel to calculate in image space * @param y the y-coordinate of the pixel to calculate in image space * @param inputBuffers chunks that can be read by their ReadBufferOperation. */ virtual void executePixel(float *result, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {} /** * @brief calculate a single pixel * @note this method is called for complex * @param result is a float[4] array to store the result * @param x the x-coordinate of the pixel to calculate in image space * @param y the y-coordinate of the pixel to calculate in image space * @param inputBuffers chunks that can be read by their ReadBufferOperation. * @param chunkData chunk specific data a during execution time. */ virtual void executePixel(float *result, int x, int y, MemoryBuffer *inputBuffers[], void *chunkData) { executePixel(result, x, y, COM_PS_NEAREST, inputBuffers); } /** * @brief calculate a single pixel using an EWA filter * @note this method is called for complex * @param result is a float[4] array to store the result * @param x the x-coordinate of the pixel to calculate in image space * @param y the y-coordinate of the pixel to calculate in image space * @param dx * @param dy * @param inputBuffers chunks that can be read by their ReadBufferOperation. */ virtual void executePixel(float *result, float x, float y, float dx, float dy, MemoryBuffer *inputBuffers[]) {} public: inline void read(float *result, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { executePixel(result, x, y, sampler, inputBuffers); } inline void read(float *result, int x, int y, MemoryBuffer *inputBuffers[], void *chunkData) { executePixel(result, x, y, inputBuffers, chunkData); } inline void read(float *result, float x, float y, float dx, float dy, MemoryBuffer *inputBuffers[]) { executePixel(result, x, y, dx, dy, inputBuffers); } virtual void *initializeTileData(rcti *rect, MemoryBuffer** memoryBuffers) { return 0; } virtual void deinitializeTileData(rcti *rect, MemoryBuffer** memoryBuffers, void *data) { } virtual MemoryBuffer *getInputMemoryBuffer(MemoryBuffer** memoryBuffers) {return 0;} inline const unsigned int getWidth() const {return this->width;} inline const unsigned int getHeight() const {return this->height;} }; #endif