/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "BLI_threads.h" #include "BLT_translation.h" #include "BKE_node.h" #include "BKE_scene.h" #include "COM_ExecutionSystem.h" #include "COM_MovieDistortionOperation.h" #include "COM_WorkScheduler.h" #include "COM_compositor.h" #include "clew.h" static ThreadMutex s_compositorMutex; static bool is_compositorMutex_init = false; void COM_execute(RenderData *rd, Scene *scene, bNodeTree *editingtree, int rendering, const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings, const char *viewName) { /* initialize mutex, TODO this mutex init is actually not thread safe and * should be done somewhere as part of blender startup, all the other * initializations can be done lazily */ if (is_compositorMutex_init == false) { BLI_mutex_init(&s_compositorMutex); is_compositorMutex_init = true; } BLI_mutex_lock(&s_compositorMutex); if (editingtree->test_break(editingtree->tbh)) { // during editing multiple calls to this method can be triggered. // make sure one the last one will be doing the work. BLI_mutex_unlock(&s_compositorMutex); return; } /* Make sure node tree has previews. * Don't create previews in advance, this is done when adding preview operations. * Reserved preview size is determined by render output for now. * * We fit the aspect into COM_PREVIEW_SIZE x COM_PREVIEW_SIZE image to avoid * insane preview resolution, which might even overflow preview dimensions. */ const float aspect = rd->xsch > 0 ? (float)rd->ysch / (float)rd->xsch : 1.0f; int preview_width, preview_height; if (aspect < 1.0f) { preview_width = COM_PREVIEW_SIZE; preview_height = (int)(COM_PREVIEW_SIZE * aspect); } else { preview_width = (int)(COM_PREVIEW_SIZE / aspect); preview_height = COM_PREVIEW_SIZE; } BKE_node_preview_init_tree(editingtree, preview_width, preview_height, false); /* initialize workscheduler, will check if already done. TODO deinitialize somewhere */ bool use_opencl = (editingtree->flag & NTREE_COM_OPENCL) != 0; WorkScheduler::initialize(use_opencl, BKE_render_num_threads(rd)); /* set progress bar to 0% and status to init compositing */ editingtree->progress(editingtree->prh, 0.0); editingtree->stats_draw(editingtree->sdh, IFACE_("Compositing")); bool twopass = (editingtree->flag & NTREE_TWO_PASS) && !rendering; /* initialize execution system */ if (twopass) { ExecutionSystem *system = new ExecutionSystem( rd, scene, editingtree, rendering, twopass, viewSettings, displaySettings, viewName); system->execute(); delete system; if (editingtree->test_break(editingtree->tbh)) { // during editing multiple calls to this method can be triggered. // make sure one the last one will be doing the work. BLI_mutex_unlock(&s_compositorMutex); return; } } ExecutionSystem *system = new ExecutionSystem( rd, scene, editingtree, rendering, false, viewSettings, displaySettings, viewName); system->execute(); delete system; BLI_mutex_unlock(&s_compositorMutex); } void COM_deinitialize() { if (is_compositorMutex_init) { BLI_mutex_lock(&s_compositorMutex); WorkScheduler::deinitialize(); is_compositorMutex_init = false; BLI_mutex_unlock(&s_compositorMutex); BLI_mutex_end(&s_compositorMutex); } }