/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "BKE_node.h" extern "C" { #include "BLI_threads.h" } #include "COM_compositor.h" #include "COM_ExecutionSystem.h" #include "COM_WorkScheduler.h" static ThreadMutex *compositorMutex; void COM_execute(bNodeTree *editingtree, int rendering) { if (compositorMutex == NULL) { /// TODO: move to blender startup phase compositorMutex = new ThreadMutex(); BLI_mutex_init(compositorMutex); WorkScheduler::initialize(); ///TODO: call workscheduler.deinitialize somewhere } BLI_mutex_lock(compositorMutex); if (editingtree->test_break && editingtree->test_break(editingtree->tbh)) { // during editing multiple calls to this method can be triggered. // make sure one the last one will be doing the work. BLI_mutex_unlock(compositorMutex); return; } /* set progress bar to 0% and status to init compositing*/ editingtree->progress(editingtree->prh, 0.0); editingtree->stats_draw(editingtree->sdh, (char*)"Compositing"); /* initialize execution system */ ExecutionSystem* system = new ExecutionSystem(editingtree, rendering); system->execute(); delete system; BLI_mutex_unlock(compositorMutex); }