/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_AlphaOverNode.h" #include "COM_AlphaOverKeyOperation.h" #include "COM_AlphaOverMixedOperation.h" #include "COM_AlphaOverPremultiplyOperation.h" namespace blender::compositor { void AlphaOverNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { NodeInput *color1Socket = this->get_input_socket(1); NodeInput *color2Socket = this->get_input_socket(2); bNode *editor_node = this->get_bnode(); MixBaseOperation *convert_prog; NodeTwoFloats *ntf = (NodeTwoFloats *)editor_node->storage; if (ntf->x != 0.0f) { AlphaOverMixedOperation *mix_operation = new AlphaOverMixedOperation(); mix_operation->setX(ntf->x); convert_prog = mix_operation; } else if (editor_node->custom1) { convert_prog = new AlphaOverKeyOperation(); } else { convert_prog = new AlphaOverPremultiplyOperation(); } convert_prog->set_use_value_alpha_multiply(false); if (color1Socket->is_linked()) { convert_prog->set_canvas_input_index(1); } else if (color2Socket->is_linked()) { convert_prog->set_canvas_input_index(2); } else { convert_prog->set_canvas_input_index(0); } converter.add_operation(convert_prog); converter.map_input_socket(get_input_socket(0), convert_prog->get_input_socket(0)); converter.map_input_socket(get_input_socket(1), convert_prog->get_input_socket(1)); converter.map_input_socket(get_input_socket(2), convert_prog->get_input_socket(2)); converter.map_output_socket(get_output_socket(0), convert_prog->get_output_socket(0)); } } // namespace blender::compositor