/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_AlphaOverNode.h" #include "COM_AlphaOverKeyOperation.h" #include "COM_AlphaOverMixedOperation.h" #include "COM_AlphaOverPremultiplyOperation.h" namespace blender::compositor { void AlphaOverNode::convertToOperations(NodeConverter &converter, const CompositorContext & /*context*/) const { NodeInput *color1Socket = this->getInputSocket(1); NodeInput *color2Socket = this->getInputSocket(2); bNode *editorNode = this->getbNode(); MixBaseOperation *convertProg; NodeTwoFloats *ntf = (NodeTwoFloats *)editorNode->storage; if (ntf->x != 0.0f) { AlphaOverMixedOperation *mixOperation = new AlphaOverMixedOperation(); mixOperation->setX(ntf->x); convertProg = mixOperation; } else if (editorNode->custom1) { convertProg = new AlphaOverKeyOperation(); } else { convertProg = new AlphaOverPremultiplyOperation(); } convertProg->setUseValueAlphaMultiply(false); if (color1Socket->isLinked()) { convertProg->set_canvas_input_index(1); } else if (color2Socket->isLinked()) { convertProg->set_canvas_input_index(2); } else { convertProg->set_canvas_input_index(0); } converter.addOperation(convertProg); converter.mapInputSocket(getInputSocket(0), convertProg->getInputSocket(0)); converter.mapInputSocket(getInputSocket(1), convertProg->getInputSocket(1)); converter.mapInputSocket(getInputSocket(2), convertProg->getInputSocket(2)); converter.mapOutputSocket(getOutputSocket(0), convertProg->getOutputSocket(0)); } } // namespace blender::compositor