/* * Copyright 2017, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: IRIE Shinsuke */ #include "COM_AntiAliasingNode.h" #include "COM_SMAAOperation.h" namespace blender::compositor { void AntiAliasingNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { bNode *node = this->get_bnode(); NodeAntiAliasingData *data = (NodeAntiAliasingData *)node->storage; /* Edge Detection (First Pass) */ SMAAEdgeDetectionOperation *operation1 = nullptr; operation1 = new SMAAEdgeDetectionOperation(); operation1->set_threshold(data->threshold); operation1->set_local_contrast_adaptation_factor(data->contrast_limit); converter.add_operation(operation1); converter.map_input_socket(get_input_socket(0), operation1->get_input_socket(0)); /* Blending Weight Calculation Pixel Shader (Second Pass) */ SMAABlendingWeightCalculationOperation *operation2 = new SMAABlendingWeightCalculationOperation(); operation2->set_corner_rounding(data->corner_rounding); converter.add_operation(operation2); converter.add_link(operation1->get_output_socket(), operation2->get_input_socket(0)); /* Neighborhood Blending Pixel Shader (Third Pass) */ SMAANeighborhoodBlendingOperation *operation3 = new SMAANeighborhoodBlendingOperation(); converter.add_operation(operation3); converter.map_input_socket(get_input_socket(0), operation3->get_input_socket(0)); converter.add_link(operation2->get_output_socket(), operation3->get_input_socket(1)); converter.map_output_socket(get_output_socket(0), operation3->get_output_socket()); } } // namespace blender::compositor