/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_BilateralBlurNode.h" #include "COM_BilateralBlurOperation.h" namespace blender::compositor { BilateralBlurNode::BilateralBlurNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void BilateralBlurNode::convert_to_operations(NodeConverter &converter, const CompositorContext &context) const { NodeBilateralBlurData *data = (NodeBilateralBlurData *)this->get_bnode()->storage; BilateralBlurOperation *operation = new BilateralBlurOperation(); operation->set_quality(context.get_quality()); operation->set_data(data); converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1)); converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0)); } } // namespace blender::compositor