/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_BlurNode.h" #include "COM_FastGaussianBlurOperation.h" #include "COM_GammaCorrectOperation.h" #include "COM_GaussianAlphaXBlurOperation.h" #include "COM_GaussianAlphaYBlurOperation.h" #include "COM_GaussianBokehBlurOperation.h" #include "COM_GaussianXBlurOperation.h" #include "COM_GaussianYBlurOperation.h" #include "COM_MathBaseOperation.h" #include "COM_SetValueOperation.h" namespace blender::compositor { BlurNode::BlurNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void BlurNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const { bNode *editorNode = this->getbNode(); NodeBlurData *data = (NodeBlurData *)editorNode->storage; NodeInput *inputSizeSocket = this->getInputSocket(1); bool connectedSizeSocket = inputSizeSocket->isLinked(); const float size = this->getInputSocket(1)->getEditorValueFloat(); const bool extend_bounds = (editorNode->custom1 & CMP_NODEFLAG_BLUR_EXTEND_BOUNDS) != 0; eCompositorQuality quality = context.getQuality(); NodeOperation *input_operation = nullptr, *output_operation = nullptr; if (data->filtertype == R_FILTER_FAST_GAUSS) { FastGaussianBlurOperation *operationfgb = new FastGaussianBlurOperation(); operationfgb->setData(data); operationfgb->setExtendBounds(extend_bounds); converter.addOperation(operationfgb); converter.mapInputSocket(getInputSocket(1), operationfgb->getInputSocket(1)); input_operation = operationfgb; output_operation = operationfgb; } else if (editorNode->custom1 & CMP_NODEFLAG_BLUR_VARIABLE_SIZE) { MathAddOperation *clamp = new MathAddOperation(); SetValueOperation *zero = new SetValueOperation(); zero->setValue(0.0f); clamp->setUseClamp(true); converter.addOperation(clamp); converter.addOperation(zero); converter.mapInputSocket(getInputSocket(1), clamp->getInputSocket(0)); converter.addLink(zero->getOutputSocket(), clamp->getInputSocket(1)); GaussianAlphaXBlurOperation *operationx = new GaussianAlphaXBlurOperation(); operationx->setData(data); operationx->setQuality(quality); operationx->setSize(1.0f); operationx->setFalloff(PROP_SMOOTH); operationx->setSubtract(false); operationx->setExtendBounds(extend_bounds); converter.addOperation(operationx); converter.addLink(clamp->getOutputSocket(), operationx->getInputSocket(0)); GaussianAlphaYBlurOperation *operationy = new GaussianAlphaYBlurOperation(); operationy->setData(data); operationy->setQuality(quality); operationy->setSize(1.0f); operationy->setFalloff(PROP_SMOOTH); operationy->setSubtract(false); operationy->setExtendBounds(extend_bounds); converter.addOperation(operationy); converter.addLink(operationx->getOutputSocket(), operationy->getInputSocket(0)); GaussianBlurReferenceOperation *operation = new GaussianBlurReferenceOperation(); operation->setData(data); operation->setQuality(quality); operation->setExtendBounds(extend_bounds); converter.addOperation(operation); converter.addLink(operationy->getOutputSocket(), operation->getInputSocket(1)); output_operation = operation; input_operation = operation; } else if (!data->bokeh) { GaussianXBlurOperation *operationx = new GaussianXBlurOperation(); operationx->setData(data); operationx->setQuality(quality); operationx->checkOpenCL(); operationx->setExtendBounds(extend_bounds); converter.addOperation(operationx); converter.mapInputSocket(getInputSocket(1), operationx->getInputSocket(1)); GaussianYBlurOperation *operationy = new GaussianYBlurOperation(); operationy->setData(data); operationy->setQuality(quality); operationy->checkOpenCL(); operationy->setExtendBounds(extend_bounds); converter.addOperation(operationy); converter.mapInputSocket(getInputSocket(1), operationy->getInputSocket(1)); converter.addLink(operationx->getOutputSocket(), operationy->getInputSocket(0)); if (!connectedSizeSocket) { operationx->setSize(size); operationy->setSize(size); } input_operation = operationx; output_operation = operationy; } else { GaussianBokehBlurOperation *operation = new GaussianBokehBlurOperation(); operation->setData(data); operation->setQuality(quality); operation->setExtendBounds(extend_bounds); converter.addOperation(operation); converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1)); if (!connectedSizeSocket) { operation->setSize(size); } input_operation = operation; output_operation = operation; } if (data->gamma) { GammaCorrectOperation *correct = new GammaCorrectOperation(); GammaUncorrectOperation *inverse = new GammaUncorrectOperation(); converter.addOperation(correct); converter.addOperation(inverse); converter.mapInputSocket(getInputSocket(0), correct->getInputSocket(0)); converter.addLink(correct->getOutputSocket(), input_operation->getInputSocket(0)); converter.addLink(output_operation->getOutputSocket(), inverse->getInputSocket(0)); converter.mapOutputSocket(getOutputSocket(), inverse->getOutputSocket()); converter.addPreview(inverse->getOutputSocket()); } else { converter.mapInputSocket(getInputSocket(0), input_operation->getInputSocket(0)); converter.mapOutputSocket(getOutputSocket(), output_operation->getOutputSocket()); converter.addPreview(output_operation->getOutputSocket()); } } } // namespace blender::compositor