/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_BlurNode.h" #include "DNA_scene_types.h" #include "DNA_node_types.h" #include "COM_GaussianXBlurOperation.h" #include "COM_GaussianYBlurOperation.h" #include "COM_ExecutionSystem.h" #include "COM_GaussianBokehBlurOperation.h" #include "COM_FastGaussianBlurOperation.h" BlurNode::BlurNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void BlurNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context) { bNode *editorNode = this->getbNode(); NodeBlurData *data = (NodeBlurData *)editorNode->storage; InputSocket *inputSizeSocket = this->getInputSocket(1); bool connectedSizeSocket = inputSizeSocket->isConnected(); const bNodeSocket *sock = this->getInputSocket(1)->getbNodeSocket(); const float size = ((const bNodeSocketValueFloat *)sock->default_value)->value; CompositorQuality quality = context->getQuality(); if (data->filtertype == R_FILTER_FAST_GAUSS) { FastGaussianBlurOperation *operationfgb = new FastGaussianBlurOperation(); operationfgb->setData(data); operationfgb->setbNode(editorNode); this->getInputSocket(0)->relinkConnections(operationfgb->getInputSocket(0), 0, graph); this->getInputSocket(1)->relinkConnections(operationfgb->getInputSocket(1), 1, graph); this->getOutputSocket(0)->relinkConnections(operationfgb->getOutputSocket(0)); graph->addOperation(operationfgb); addPreviewOperation(graph, operationfgb->getOutputSocket()); } else if (!data->bokeh) { GaussianXBlurOperation *operationx = new GaussianXBlurOperation(); operationx->setData(data); operationx->setbNode(editorNode); operationx->setQuality(quality); this->getInputSocket(0)->relinkConnections(operationx->getInputSocket(0), 0, graph); this->getInputSocket(1)->relinkConnections(operationx->getInputSocket(1), 1, graph); graph->addOperation(operationx); GaussianYBlurOperation *operationy = new GaussianYBlurOperation(); operationy->setData(data); operationy->setbNode(editorNode); operationy->setQuality(quality); this->getOutputSocket(0)->relinkConnections(operationy->getOutputSocket()); graph->addOperation(operationy); addLink(graph, operationx->getOutputSocket(), operationy->getInputSocket(0)); addLink(graph, operationx->getInputSocket(1)->getConnection()->getFromSocket(), operationy->getInputSocket(1)); addPreviewOperation(graph, operationy->getOutputSocket()); if (!connectedSizeSocket) { operationx->setSize(size); operationy->setSize(size); } } else { GaussianBokehBlurOperation *operation = new GaussianBokehBlurOperation(); operation->setData(data); operation->setbNode(editorNode); this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, graph); this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, graph); operation->setQuality(quality); graph->addOperation(operation); this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket()); addPreviewOperation(graph, operation->getOutputSocket()); if (!connectedSizeSocket) { operation->setSize(size); } } }