/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_Node.h" namespace blender::compositor { /** * \brief BlurNode * \ingroup Node */ class BlurNode : public Node { public: BlurNode(bNode *editor_node); void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override; }; } // namespace blender::compositor