/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_BokehBlurNode.h" #include "COM_BokehBlurOperation.h" #include "COM_ConvertDepthToRadiusOperation.h" #include "COM_ExecutionSystem.h" #include "COM_VariableSizeBokehBlurOperation.h" #include "DNA_camera_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" namespace blender::compositor { BokehBlurNode::BokehBlurNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void BokehBlurNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const { bNode *b_node = this->getbNode(); NodeInput *inputSizeSocket = this->getInputSocket(2); bool connectedSizeSocket = inputSizeSocket->isLinked(); const bool extend_bounds = (b_node->custom1 & CMP_NODEFLAG_BLUR_EXTEND_BOUNDS) != 0; if ((b_node->custom1 & CMP_NODEFLAG_BLUR_VARIABLE_SIZE) && connectedSizeSocket) { VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation(); operation->setQuality(context.getQuality()); operation->setThreshold(0.0f); operation->setMaxBlur(b_node->custom4); operation->setDoScaleSize(true); converter.addOperation(operation); converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0)); converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1)); converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2)); converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket()); } else { BokehBlurOperation *operation = new BokehBlurOperation(); operation->setQuality(context.getQuality()); operation->setExtendBounds(extend_bounds); converter.addOperation(operation); converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0)); converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1)); // NOTE: on the bokeh blur operation the sockets are switched. // for this reason the next two lines are correct. // Fix for T43771 converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(3)); converter.mapInputSocket(getInputSocket(3), operation->getInputSocket(2)); converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket()); if (!connectedSizeSocket) { operation->setSize(this->getInputSocket(2)->getEditorValueFloat()); } } } } // namespace blender::compositor