/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_BokehBlurNode.h" #include "DNA_camera_types.h" #include "DNA_object_types.h" #include "DNA_node_types.h" #include "COM_ExecutionSystem.h" #include "COM_BokehBlurOperation.h" #include "COM_VariableSizeBokehBlurOperation.h" #include "COM_ConvertDepthToRadiusOperation.h" BokehBlurNode::BokehBlurNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void BokehBlurNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context) { bNode *b_node = this->getbNode(); InputSocket *inputSizeSocket = this->getInputSocket(2); bool connectedSizeSocket = inputSizeSocket->isConnected(); if ((b_node->custom1 & CMP_NODEFLAG_BLUR_VARIABLE_SIZE) && connectedSizeSocket) { VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation(); this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, graph); this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, graph); this->getInputSocket(2)->relinkConnections(operation->getInputSocket(2), 2, graph); operation->setQuality(context->getQuality()); operation->setbNode(this->getbNode()); graph->addOperation(operation); this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket()); operation->setThreshold(0.0f); operation->setMaxBlur(b_node->custom4); operation->setDoScaleSize(true); } else { BokehBlurOperation *operation = new BokehBlurOperation(); this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, graph); this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, graph); this->getInputSocket(2)->relinkConnections(operation->getInputSocket(3), 2, graph); this->getInputSocket(3)->relinkConnections(operation->getInputSocket(2), 3, graph); operation->setQuality(context->getQuality()); operation->setbNode(this->getbNode()); graph->addOperation(operation); this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket()); if (!connectedSizeSocket) { operation->setSize(this->getInputSocket(2)->getEditorValueFloat()); } } }