/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_BokehImageNode.h" #include "COM_BokehImageOperation.h" namespace blender::compositor { BokehImageNode::BokehImageNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void BokehImageNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { BokehImageOperation *operation = new BokehImageOperation(); operation->set_data((NodeBokehImage *)this->get_bnode()->storage); converter.add_operation(operation); converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0)); converter.add_preview(operation->get_output_socket(0)); } } // namespace blender::compositor