/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_BoxMaskNode.h" #include "COM_BoxMaskOperation.h" #include "COM_ScaleOperation.h" #include "COM_SetValueOperation.h" namespace blender::compositor { BoxMaskNode::BoxMaskNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void BoxMaskNode::convert_to_operations(NodeConverter &converter, const CompositorContext &context) const { NodeInput *input_socket = this->get_input_socket(0); NodeOutput *output_socket = this->get_output_socket(0); BoxMaskOperation *operation; operation = new BoxMaskOperation(); operation->set_data((NodeBoxMask *)this->get_bnode()->storage); operation->set_mask_type(this->get_bnode()->custom1); converter.add_operation(operation); if (input_socket->is_linked()) { converter.map_input_socket(input_socket, operation->get_input_socket(0)); converter.map_output_socket(output_socket, operation->get_output_socket()); } else { /* Value operation to produce original transparent image */ SetValueOperation *value_operation = new SetValueOperation(); value_operation->set_value(0.0f); converter.add_operation(value_operation); /* Scale that image up to render resolution */ const RenderData *rd = context.get_render_data(); const float render_size_factor = context.get_render_percentage_as_factor(); ScaleFixedSizeOperation *scale_operation = new ScaleFixedSizeOperation(); scale_operation->set_is_aspect(false); scale_operation->set_is_crop(false); scale_operation->set_offset(0.0f, 0.0f); scale_operation->set_new_width(rd->xsch * render_size_factor); scale_operation->set_new_height(rd->ysch * render_size_factor); scale_operation->get_input_socket(0)->set_resize_mode(ResizeMode::Align); converter.add_operation(scale_operation); converter.add_link(value_operation->get_output_socket(0), scale_operation->get_input_socket(0)); converter.add_link(scale_operation->get_output_socket(0), operation->get_input_socket(0)); converter.map_output_socket(output_socket, operation->get_output_socket(0)); } converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1)); } } // namespace blender::compositor