/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_BrightnessNode.h" #include "COM_BrightnessOperation.h" namespace blender::compositor { BrightnessNode::BrightnessNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void BrightnessNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { const bNode *bnode = this->get_bnode(); BrightnessOperation *operation = new BrightnessOperation(); operation->set_use_premultiply((bnode->custom1 & 1) != 0); converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1)); converter.map_input_socket(get_input_socket(2), operation->get_input_socket(2)); converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0)); } } // namespace blender::compositor