/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2012, Blender Foundation. */ #include "COM_ChannelMatteNode.h" #include "COM_ChannelMatteOperation.h" #include "COM_ConvertOperation.h" #include "COM_SetAlphaMultiplyOperation.h" namespace blender::compositor { ChannelMatteNode::ChannelMatteNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void ChannelMatteNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { bNode *node = this->get_bnode(); NodeInput *input_socket_image = this->get_input_socket(0); NodeOutput *output_socket_image = this->get_output_socket(0); NodeOutput *output_socket_matte = this->get_output_socket(1); NodeOperation *convert = nullptr, *inv_convert = nullptr; /* colorspace */ switch (node->custom1) { case CMP_NODE_CHANNEL_MATTE_CS_RGB: break; case CMP_NODE_CHANNEL_MATTE_CS_HSV: /* HSV */ convert = new ConvertRGBToHSVOperation(); inv_convert = new ConvertHSVToRGBOperation(); break; case CMP_NODE_CHANNEL_MATTE_CS_YUV: /* YUV */ convert = new ConvertRGBToYUVOperation(); inv_convert = new ConvertYUVToRGBOperation(); break; case CMP_NODE_CHANNEL_MATTE_CS_YCC: /* YCC */ convert = new ConvertRGBToYCCOperation(); ((ConvertRGBToYCCOperation *)convert)->set_mode(BLI_YCC_ITU_BT709); inv_convert = new ConvertYCCToRGBOperation(); ((ConvertYCCToRGBOperation *)inv_convert)->set_mode(BLI_YCC_ITU_BT709); break; default: break; } ChannelMatteOperation *operation = new ChannelMatteOperation(); /* pass the ui properties to the operation */ operation->set_settings((NodeChroma *)node->storage, node->custom2); converter.add_operation(operation); SetAlphaMultiplyOperation *operation_alpha = new SetAlphaMultiplyOperation(); converter.add_operation(operation_alpha); if (convert != nullptr) { converter.add_operation(convert); converter.map_input_socket(input_socket_image, convert->get_input_socket(0)); converter.add_link(convert->get_output_socket(), operation->get_input_socket(0)); converter.add_link(convert->get_output_socket(), operation_alpha->get_input_socket(0)); } else { converter.map_input_socket(input_socket_image, operation->get_input_socket(0)); converter.map_input_socket(input_socket_image, operation_alpha->get_input_socket(0)); } converter.map_output_socket(output_socket_matte, operation->get_output_socket(0)); converter.add_link(operation->get_output_socket(), operation_alpha->get_input_socket(1)); if (inv_convert != nullptr) { converter.add_operation(inv_convert); converter.add_link(operation_alpha->get_output_socket(0), inv_convert->get_input_socket(0)); converter.map_output_socket(output_socket_image, inv_convert->get_output_socket()); converter.add_preview(inv_convert->get_output_socket()); } else { converter.map_output_socket(output_socket_image, operation_alpha->get_output_socket()); converter.add_preview(operation_alpha->get_output_socket()); } } } // namespace blender::compositor