/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2012, Blender Foundation. */ #include "COM_ChannelMatteNode.h" #include "BKE_node.h" #include "COM_ChannelMatteOperation.h" #include "COM_ConvertOperation.h" #include "COM_SetAlphaOperation.h" ChannelMatteNode::ChannelMatteNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void ChannelMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext & /*context*/) const { bNode *node = this->getbNode(); NodeInput *inputSocketImage = this->getInputSocket(0); NodeOutput *outputSocketImage = this->getOutputSocket(0); NodeOutput *outputSocketMatte = this->getOutputSocket(1); NodeOperation *convert = NULL, *inv_convert = NULL; /* colorspace */ switch (node->custom1) { case CMP_NODE_CHANNEL_MATTE_CS_RGB: break; case CMP_NODE_CHANNEL_MATTE_CS_HSV: /* HSV */ convert = new ConvertRGBToHSVOperation(); inv_convert = new ConvertHSVToRGBOperation(); break; case CMP_NODE_CHANNEL_MATTE_CS_YUV: /* YUV */ convert = new ConvertRGBToYUVOperation(); inv_convert = new ConvertYUVToRGBOperation(); break; case CMP_NODE_CHANNEL_MATTE_CS_YCC: /* YCC */ convert = new ConvertRGBToYCCOperation(); ((ConvertRGBToYCCOperation *)convert)->setMode(BLI_YCC_ITU_BT709); inv_convert = new ConvertYCCToRGBOperation(); ((ConvertYCCToRGBOperation *)inv_convert)->setMode(BLI_YCC_ITU_BT709); break; default: break; } ChannelMatteOperation *operation = new ChannelMatteOperation(); /* pass the ui properties to the operation */ operation->setSettings((NodeChroma *)node->storage, node->custom2); converter.addOperation(operation); SetAlphaOperation *operationAlpha = new SetAlphaOperation(); converter.addOperation(operationAlpha); if (convert != NULL) { converter.addOperation(convert); converter.mapInputSocket(inputSocketImage, convert->getInputSocket(0)); converter.addLink(convert->getOutputSocket(), operation->getInputSocket(0)); converter.addLink(convert->getOutputSocket(), operationAlpha->getInputSocket(0)); } else { converter.mapInputSocket(inputSocketImage, operation->getInputSocket(0)); converter.mapInputSocket(inputSocketImage, operationAlpha->getInputSocket(0)); } converter.mapOutputSocket(outputSocketMatte, operation->getOutputSocket(0)); converter.addLink(operation->getOutputSocket(), operationAlpha->getInputSocket(1)); if (inv_convert != NULL) { converter.addOperation(inv_convert); converter.addLink(operationAlpha->getOutputSocket(0), inv_convert->getInputSocket(0)); converter.mapOutputSocket(outputSocketImage, inv_convert->getOutputSocket()); converter.addPreview(inv_convert->getOutputSocket()); } else { converter.mapOutputSocket(outputSocketImage, operationAlpha->getOutputSocket()); converter.addPreview(operationAlpha->getOutputSocket()); } }