/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_ColorBalanceNode.h" #include "BKE_node.h" #include "COM_ColorBalanceASCCDLOperation.h" #include "COM_ColorBalanceLGGOperation.h" #include "COM_ExecutionSystem.h" #include "COM_MixOperation.h" namespace blender::compositor { ColorBalanceNode::ColorBalanceNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void ColorBalanceNode::convertToOperations(NodeConverter &converter, const CompositorContext & /*context*/) const { bNode *node = this->getbNode(); NodeColorBalance *n = (NodeColorBalance *)node->storage; NodeInput *inputSocket = this->getInputSocket(0); NodeInput *inputImageSocket = this->getInputSocket(1); NodeOutput *outputSocket = this->getOutputSocket(0); NodeOperation *operation; if (node->custom1 == 0) { ColorBalanceLGGOperation *operationLGG = new ColorBalanceLGGOperation(); float lift_lgg[3], gamma_inv[3]; for (int c = 0; c < 3; c++) { lift_lgg[c] = 2.0f - n->lift[c]; gamma_inv[c] = (n->gamma[c] != 0.0f) ? 1.0f / n->gamma[c] : 1000000.0f; } operationLGG->setGain(n->gain); operationLGG->setLift(lift_lgg); operationLGG->setGammaInv(gamma_inv); operation = operationLGG; } else { ColorBalanceASCCDLOperation *operationCDL = new ColorBalanceASCCDLOperation(); float offset[3]; copy_v3_fl(offset, n->offset_basis); add_v3_v3(offset, n->offset); operationCDL->setOffset(offset); operationCDL->setPower(n->power); operationCDL->setSlope(n->slope); operation = operationCDL; } converter.addOperation(operation); converter.mapInputSocket(inputSocket, operation->getInputSocket(0)); converter.mapInputSocket(inputImageSocket, operation->getInputSocket(1)); converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0)); } } // namespace blender::compositor