/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ColorBalanceNode.h" #include "COM_ColorBalanceLGGOperation.h" #include "COM_ColorBalanceASCCDLOperation.h" #include "COM_ExecutionSystem.h" #include "BKE_node.h" #include "COM_MixOperation.h" ColorBalanceNode::ColorBalanceNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void ColorBalanceNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context) { InputSocket *inputSocket = this->getInputSocket(0); InputSocket *inputImageSocket = this->getInputSocket(1); OutputSocket *outputSocket = this->getOutputSocket(0); bNode *node = this->getbNode(); NodeColorBalance *n = (NodeColorBalance *)node->storage; NodeOperation *operation; if (node->custom1 == 0) { ColorBalanceLGGOperation *operationLGG = new ColorBalanceLGGOperation(); { int c; for (c = 0; c < 3; c++) { n->lift_lgg[c] = 2.0f - n->lift[c]; n->gamma_inv[c] = (n->gamma[c] != 0.0f) ? 1.0f / n->gamma[c] : 1000000.0f; } } operationLGG->setGain(n->gain); operationLGG->setLift(n->lift_lgg); operationLGG->setGammaInv(n->gamma_inv); operation = operationLGG; } else { ColorBalanceASCCDLOperation *operationCDL = new ColorBalanceASCCDLOperation(); operationCDL->setGain(n->gain); operationCDL->setLift(n->lift); operationCDL->setGamma(n->gamma); operation = operationCDL; } inputSocket->relinkConnections(operation->getInputSocket(0), 0, graph); inputImageSocket->relinkConnections(operation->getInputSocket(1), 1, graph); outputSocket->relinkConnections(operation->getOutputSocket(0)); graph->addOperation(operation); }