/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_ColorCorrectionNode.h" #include "COM_ColorCorrectionOperation.h" namespace blender::compositor { ColorCorrectionNode::ColorCorrectionNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void ColorCorrectionNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { bNode *editor_node = get_bnode(); ColorCorrectionOperation *operation = new ColorCorrectionOperation(); operation->set_data((NodeColorCorrection *)editor_node->storage); operation->set_red_channel_enabled((editor_node->custom1 & 1) != 0); operation->set_green_channel_enabled((editor_node->custom1 & 2) != 0); operation->set_blue_channel_enabled((editor_node->custom1 & 4) != 0); converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1)); converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0)); } } // namespace blender::compositor