/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_ColorCurveNode.h" #include "COM_ColorCurveOperation.h" namespace blender::compositor { ColorCurveNode::ColorCurveNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void ColorCurveNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { if (this->get_input_socket(2)->is_linked() || this->get_input_socket(3)->is_linked()) { ColorCurveOperation *operation = new ColorCurveOperation(); operation->set_curve_mapping((CurveMapping *)this->get_bnode()->storage); converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1)); converter.map_input_socket(get_input_socket(2), operation->get_input_socket(2)); converter.map_input_socket(get_input_socket(3), operation->get_input_socket(3)); converter.map_output_socket(get_output_socket(0), operation->get_output_socket()); } else { ConstantLevelColorCurveOperation *operation = new ConstantLevelColorCurveOperation(); float col[4]; this->get_input_socket(2)->get_editor_value_color(col); operation->set_black_level(col); this->get_input_socket(3)->get_editor_value_color(col); operation->set_white_level(col); operation->set_curve_mapping((CurveMapping *)this->get_bnode()->storage); converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1)); converter.map_output_socket(get_output_socket(0), operation->get_output_socket()); } } } // namespace blender::compositor