/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2020, Blender Foundation. */ #include "COM_ColorExposureNode.h" #include "COM_ColorExposureOperation.h" #include "COM_ExecutionSystem.h" namespace blender::compositor { ExposureNode::ExposureNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void ExposureNode::convertToOperations(NodeConverter &converter, const CompositorContext & /*context*/) const { ExposureOperation *operation = new ExposureOperation(); converter.addOperation(operation); converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0)); converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1)); converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0)); } } // namespace blender::compositor