/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_ColorMatteNode.h" #include "COM_ColorMatteOperation.h" #include "COM_ConvertOperation.h" #include "COM_SetAlphaMultiplyOperation.h" namespace blender::compositor { ColorMatteNode::ColorMatteNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void ColorMatteNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { bNode *editorsnode = get_bnode(); NodeInput *input_socket_image = this->get_input_socket(0); NodeInput *input_socket_key = this->get_input_socket(1); NodeOutput *output_socket_image = this->get_output_socket(0); NodeOutput *output_socket_matte = this->get_output_socket(1); ConvertRGBToHSVOperation *operationRGBToHSV_Image = new ConvertRGBToHSVOperation(); ConvertRGBToHSVOperation *operationRGBToHSV_Key = new ConvertRGBToHSVOperation(); converter.add_operation(operationRGBToHSV_Image); converter.add_operation(operationRGBToHSV_Key); ColorMatteOperation *operation = new ColorMatteOperation(); operation->set_settings((NodeChroma *)editorsnode->storage); converter.add_operation(operation); SetAlphaMultiplyOperation *operation_alpha = new SetAlphaMultiplyOperation(); converter.add_operation(operation_alpha); converter.map_input_socket(input_socket_image, operationRGBToHSV_Image->get_input_socket(0)); converter.map_input_socket(input_socket_key, operationRGBToHSV_Key->get_input_socket(0)); converter.add_link(operationRGBToHSV_Image->get_output_socket(), operation->get_input_socket(0)); converter.add_link(operationRGBToHSV_Key->get_output_socket(), operation->get_input_socket(1)); converter.map_output_socket(output_socket_matte, operation->get_output_socket(0)); converter.map_input_socket(input_socket_image, operation_alpha->get_input_socket(0)); converter.add_link(operation->get_output_socket(), operation_alpha->get_input_socket(1)); converter.map_output_socket(output_socket_image, operation_alpha->get_output_socket()); converter.add_preview(operation_alpha->get_output_socket()); } } // namespace blender::compositor